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hpglparser.h
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hpglparser.h
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// hpglparser.h
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#ifndef _HPGLPARSER_h
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#define _HPGLPARSER_h
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#include "WString.h"
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#include "point.h"
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#include <stdio.h>
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String readHpglCmd();
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bool tryReadPoint(Point *pt);
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bool readSeparator();
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String readStringUntil(char ch);
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void addToBuffer(char ch);
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void setBuffer(String in);
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void purgeBuffer();
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bool isBufferEmpty();
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bool isBufferFull();
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#endif
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