Add support for signals

This commit is contained in:
uvos 2022-02-12 00:38:31 +01:00
parent 872488d174
commit 039c093b15
13 changed files with 565 additions and 237 deletions

View file

@ -3,7 +3,10 @@
#include "ui_relayscrollbox.h"
#include "../items/train.h"
#include "../items/turnout.h"
#include "../items/signal.h"
#include "../trainjs.h"
#include "trainwidget.h"
#include "signalwidget.h"
ItemScrollBox::ItemScrollBox(QWidget *parent) :
QWidget(parent),
@ -23,44 +26,53 @@ void ItemScrollBox::addItem(std::weak_ptr<Item> item)
{
if(auto workItem = item.lock())
{
widgets_.push_back(new ItemWidget(item, this));
Train* train = dynamic_cast<Train*>(workItem.get());
Turnout* turnout = dynamic_cast<Turnout*>(workItem.get());
Signal* signal = dynamic_cast<Signal*>(workItem.get());
if(train)
{
TrainWidget *widget = new TrainWidget(item, this);
widgets_.push_back(widget);
if(train->getTrainId() == 0)
widgets_.back()->setShortcuts(QKeySequence(Qt::Key_Q), QKeySequence(Qt::Key_A), QKeySequence(Qt::Key_Z));
widget->setShortcuts(QKeySequence(Qt::Key_Q), QKeySequence(Qt::Key_A), QKeySequence(Qt::Key_Z));
else if(train->getTrainId() == 1)
widgets_.back()->setShortcuts(QKeySequence(Qt::Key_W), QKeySequence(Qt::Key_S), QKeySequence(Qt::Key_X));
widget->setShortcuts(QKeySequence(Qt::Key_W), QKeySequence(Qt::Key_S), QKeySequence(Qt::Key_X));
else if(train->getTrainId() == 2)
widgets_.back()->setShortcuts(QKeySequence(Qt::Key_E), QKeySequence(Qt::Key_D), QKeySequence(Qt::Key_C));
widget->setShortcuts(QKeySequence(Qt::Key_E), QKeySequence(Qt::Key_D), QKeySequence(Qt::Key_C));
else if(train->getTrainId() == 3)
widgets_.back()->setShortcuts(QKeySequence(Qt::Key_R), QKeySequence(Qt::Key_F), QKeySequence(Qt::Key_V));
widget->setShortcuts(QKeySequence(Qt::Key_R), QKeySequence(Qt::Key_F), QKeySequence(Qt::Key_V));
else if(train->getTrainId() == 4)
widgets_.back()->setShortcuts(QKeySequence(Qt::Key_T), QKeySequence(Qt::Key_G), QKeySequence(Qt::Key_B));
widget->setShortcuts(QKeySequence(Qt::Key_T), QKeySequence(Qt::Key_G), QKeySequence(Qt::Key_B));
}
else if(turnout)
{
TrainWidget *widget = new TrainWidget(item, this);
widgets_.push_back(widget);
if(turnout->getTurnoutId() == 0)
widgets_.back()->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_1));
widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_1));
else if(turnout->getTurnoutId() == 1)
widgets_.back()->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_2));
widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_2));
else if(turnout->getTurnoutId() == 2)
widgets_.back()->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_3));
widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_3));
else if(turnout->getTurnoutId() == 3)
widgets_.back()->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_4));
widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_4));
else if(turnout->getTurnoutId() == 4)
widgets_.back()->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_5));
widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_5));
else if(turnout->getTurnoutId() == 5)
widgets_.back()->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_6));
widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_6));
else if(turnout->getTurnoutId() == 6)
widgets_.back()->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_7));
widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_7));
else if(turnout->getTurnoutId() == 7)
widgets_.back()->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_8));
widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_8));
else if(turnout->getTurnoutId() == 8)
widgets_.back()->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_9));
widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_9));
else if(turnout->getTurnoutId() == 9)
widgets_.back()->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_0));
widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_0));
}
else if(signal)
{
SignalWidget *widget = new SignalWidget(item, this);
widgets_.push_back(widget);
}
ui->relayWidgetVbox->addWidget(widgets_.back());
connect(widgets_.back(), &ItemWidget::deleteRequest, this, &ItemScrollBox::deleteRequest);