add joysick support and state feedback

This commit is contained in:
uvos 2022-02-01 19:54:07 +01:00
parent 840cec975d
commit 1f36522492
21 changed files with 2940 additions and 32 deletions

116
src/trainjs.cpp Normal file
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#include "trainjs.h"
#include <QDebug>
#include "items/train.h"
TrainJs::TrainJs(int id, int axis): id_(id), axis_(axis)
{
longpressTimer_.setSingleShot(true);
longpressTimer_.setInterval(LONGPRESS_TIME);
QJoysticks* jsmanager = QJoysticks::getInstance();
connect(jsmanager, &QJoysticks::axisChanged, this, &TrainJs::axisChanged);
connect(jsmanager, &QJoysticks::buttonChanged, this, &TrainJs::buttonChanged);
connect(&longpressTimer_, &QTimer::timeout, this, &TrainJs::longpressTimeout);
}
TrainJs::~TrainJs()
{
}
void TrainJs::init()
{
QJoysticks* jsmanager = QJoysticks::getInstance();
jsmanager->updateInterfaces();
const QList<QJoystickDevice*> joysticks = jsmanager->inputDevices();
qDebug()<<"loading joysticks number attached: "<<jsmanager->count();
for(int id = 0; id < joysticks.count(); ++id)
{
QJoystickDevice *joystick = joysticks[id];
if(joystick->name == JOYSTICK_NAME)
{
for(int axis = 0; axis < joystick->axes.count(); ++axis)
{
js_.push_back(std::shared_ptr<TrainJs>(new TrainJs(id, axis)));
qDebug()<<"matched joystick: "<<joystick->name<<" axis "<<axis;
}
}
}
}
std::vector<std::shared_ptr<TrainJs>> TrainJs::getJsDevices()
{
return js_;
}
std::weak_ptr<Item> TrainJs::getItem()
{
return item_;
}
void TrainJs::setItem(std::weak_ptr<Item> item)
{
item_ = item;
}
bool TrainJs::itemIsSet()
{
return !item_.expired();
}
void TrainJs::axisChanged(const int id, const int axis, const qreal value)
{
if(id == id_ && axis == axis_)
{
if(std::shared_ptr<Item> workitem = item_.lock())
{
uint8_t newValue = (value+1)*7;
if(newValue != workitem->getValue())
workitem->setValue(newValue);
}
else
{
reqNewItem();
}
}
}
void TrainJs::buttonChanged(const int id, const int button, const bool pressed)
{
if(id == id_ && button == axis_)
{
if(pressed)
{
handleRelease = true;
longpressTimer_.start();
}
else if(handleRelease)
{
longpressTimer_.stop();
if(std::shared_ptr<Item> workitem = item_.lock())
{
if(Train* train = dynamic_cast<Train*>(workitem.get()))
{
if(train->getValue() == 0)
train->reverse();
}
}
else
{
reqNewItem();
}
handleRelease = false;
}
}
}
void TrainJs::longpressTimeout()
{
reqNewItem();
handleRelease = false;
}