add joysick support and state feedback
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840cec975d
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21 changed files with 2940 additions and 32 deletions
116
src/trainjs.cpp
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116
src/trainjs.cpp
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#include "trainjs.h"
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#include <QDebug>
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#include "items/train.h"
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TrainJs::TrainJs(int id, int axis): id_(id), axis_(axis)
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{
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longpressTimer_.setSingleShot(true);
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longpressTimer_.setInterval(LONGPRESS_TIME);
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QJoysticks* jsmanager = QJoysticks::getInstance();
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connect(jsmanager, &QJoysticks::axisChanged, this, &TrainJs::axisChanged);
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connect(jsmanager, &QJoysticks::buttonChanged, this, &TrainJs::buttonChanged);
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connect(&longpressTimer_, &QTimer::timeout, this, &TrainJs::longpressTimeout);
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}
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TrainJs::~TrainJs()
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{
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}
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void TrainJs::init()
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{
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QJoysticks* jsmanager = QJoysticks::getInstance();
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jsmanager->updateInterfaces();
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const QList<QJoystickDevice*> joysticks = jsmanager->inputDevices();
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qDebug()<<"loading joysticks number attached: "<<jsmanager->count();
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for(int id = 0; id < joysticks.count(); ++id)
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{
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QJoystickDevice *joystick = joysticks[id];
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if(joystick->name == JOYSTICK_NAME)
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{
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for(int axis = 0; axis < joystick->axes.count(); ++axis)
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{
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js_.push_back(std::shared_ptr<TrainJs>(new TrainJs(id, axis)));
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qDebug()<<"matched joystick: "<<joystick->name<<" axis "<<axis;
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}
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}
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}
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}
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std::vector<std::shared_ptr<TrainJs>> TrainJs::getJsDevices()
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{
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return js_;
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}
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std::weak_ptr<Item> TrainJs::getItem()
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{
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return item_;
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}
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void TrainJs::setItem(std::weak_ptr<Item> item)
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{
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item_ = item;
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}
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bool TrainJs::itemIsSet()
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{
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return !item_.expired();
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}
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void TrainJs::axisChanged(const int id, const int axis, const qreal value)
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{
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if(id == id_ && axis == axis_)
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{
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if(std::shared_ptr<Item> workitem = item_.lock())
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{
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uint8_t newValue = (value+1)*7;
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if(newValue != workitem->getValue())
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workitem->setValue(newValue);
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}
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else
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{
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reqNewItem();
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}
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}
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}
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void TrainJs::buttonChanged(const int id, const int button, const bool pressed)
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{
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if(id == id_ && button == axis_)
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{
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if(pressed)
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{
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handleRelease = true;
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longpressTimer_.start();
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}
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else if(handleRelease)
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{
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longpressTimer_.stop();
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if(std::shared_ptr<Item> workitem = item_.lock())
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{
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if(Train* train = dynamic_cast<Train*>(workitem.get()))
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{
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if(train->getValue() == 0)
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train->reverse();
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}
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}
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else
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{
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reqNewItem();
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}
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handleRelease = false;
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}
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}
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}
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void TrainJs::longpressTimeout()
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{
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reqNewItem();
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handleRelease = false;
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}
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