#include "itemscrollbox.h" #include "ui_relayscrollbox.h" #include "ui_relayscrollbox.h" #include "../items/train.h" #include "../items/turnout.h" #include "../items/signal.h" #include "../trainjs.h" #include "trainwidget.h" #include "signalwidget.h" ItemScrollBox::ItemScrollBox(QWidget *parent) : QWidget(parent), ui(new Ui::RelayScrollBox) { ui->setupUi(this); QScroller::grabGesture(ui->scrollArea, QScroller::TouchGesture); QScroller::grabGesture(ui->scrollArea, QScroller::LeftMouseButtonGesture); } ItemScrollBox::~ItemScrollBox() { delete ui; } void ItemScrollBox::addItem(std::weak_ptr item) { if(auto workItem = item.lock()) { Train* train = dynamic_cast(workItem.get()); Turnout* turnout = dynamic_cast(workItem.get()); Signal* signal = dynamic_cast(workItem.get()); if(train) { TrainWidget *widget = new TrainWidget(item, this); widgets_.push_back(widget); if(train->getTrainId() == 0) widget->setShortcuts(QKeySequence(Qt::Key_Q), QKeySequence(Qt::Key_A), QKeySequence(Qt::Key_Z)); else if(train->getTrainId() == 1) widget->setShortcuts(QKeySequence(Qt::Key_W), QKeySequence(Qt::Key_S), QKeySequence(Qt::Key_X)); else if(train->getTrainId() == 2) widget->setShortcuts(QKeySequence(Qt::Key_E), QKeySequence(Qt::Key_D), QKeySequence(Qt::Key_C)); else if(train->getTrainId() == 3) widget->setShortcuts(QKeySequence(Qt::Key_R), QKeySequence(Qt::Key_F), QKeySequence(Qt::Key_V)); else if(train->getTrainId() == 4) widget->setShortcuts(QKeySequence(Qt::Key_T), QKeySequence(Qt::Key_G), QKeySequence(Qt::Key_B)); } else if(turnout) { TrainWidget *widget = new TrainWidget(item, this); widgets_.push_back(widget); if(turnout->getTurnoutId() == 0) widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_1)); else if(turnout->getTurnoutId() == 1) widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_2)); else if(turnout->getTurnoutId() == 2) widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_3)); else if(turnout->getTurnoutId() == 3) widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_4)); else if(turnout->getTurnoutId() == 4) widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_5)); else if(turnout->getTurnoutId() == 5) widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_6)); else if(turnout->getTurnoutId() == 6) widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_7)); else if(turnout->getTurnoutId() == 7) widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_8)); else if(turnout->getTurnoutId() == 8) widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_9)); else if(turnout->getTurnoutId() == 9) widget->setShortcuts(QKeySequence(), QKeySequence(), QKeySequence(Qt::Key_0)); } else if(signal) { SignalWidget *widget = new SignalWidget(item, this); widgets_.push_back(widget); } ui->relayWidgetVbox->addWidget(widgets_.back()); connect(widgets_.back(), &ItemWidget::deleteRequest, this, &ItemScrollBox::deleteRequest); connect(widgets_.back(), &ItemWidget::deleteRequest, this, &ItemScrollBox::removeItem); } } void ItemScrollBox::removeItem(const ItemData& item) { for(unsigned i = 0; i < widgets_.size(); i++) { if(widgets_[i]->controles(item)) { ui->relayWidgetVbox->removeWidget(widgets_[i]); delete widgets_[i]; widgets_.erase(widgets_.begin()+i); } } }