vibe/vibe/core/tools/builtins/skill.py
Clément Sirieix 04305bd77c
v2.8.0 (#616)
Co-authored-by: Kim-Adeline Miguel <51720070+kimadeline@users.noreply.github.com>
Co-authored-by: Mathias Gesbert <mathias.gesbert@mistral.ai>
Co-authored-by: Michel Thomazo <51709227+michelTho@users.noreply.github.com>
Co-authored-by: Pierre Rossinès <pierre.rossines@mistral.ai>
Co-authored-by: Mistral Vibe <vibe@mistral.ai>
2026-04-21 15:19:59 +02:00

126 lines
4.4 KiB
Python

from __future__ import annotations
from collections.abc import AsyncGenerator
from typing import ClassVar
from pydantic import BaseModel, Field
from vibe.core.tools.base import (
BaseTool,
BaseToolConfig,
BaseToolState,
InvokeContext,
ToolError,
ToolPermission,
)
from vibe.core.tools.permissions import PermissionContext
from vibe.core.tools.ui import ToolCallDisplay, ToolResultDisplay, ToolUIData
from vibe.core.types import ToolResultEvent, ToolStreamEvent
_MAX_LISTED_FILES = 10
class SkillArgs(BaseModel):
name: str = Field(description="The name of the skill to load from available_skills")
class SkillResult(BaseModel):
name: str = Field(description="The name of the loaded skill")
content: str = Field(description="The full skill content block")
skill_dir: str | None = Field(
default=None, description="Absolute path to the skill directory when available"
)
class SkillToolConfig(BaseToolConfig):
permission: ToolPermission = ToolPermission.ALWAYS
class Skill(
BaseTool[SkillArgs, SkillResult, SkillToolConfig, BaseToolState],
ToolUIData[SkillArgs, SkillResult],
):
description: ClassVar[str] = (
"Load a specialized skill that provides domain-specific instructions and workflows. "
"When you recognize that a task matches one of the available skills listed in your system prompt, "
"use this tool to load the full skill instructions. "
"The skill will inject detailed instructions, workflows, and access to bundled resources "
"(scripts, references, templates) into the conversation context."
)
@classmethod
def format_call_display(cls, args: SkillArgs) -> ToolCallDisplay:
return ToolCallDisplay(summary=f"Loading skill: {args.name}")
@classmethod
def get_result_display(cls, event: ToolResultEvent) -> ToolResultDisplay:
if event.error:
return ToolResultDisplay(success=False, message=event.error)
if not isinstance(event.result, SkillResult):
return ToolResultDisplay(success=True, message="Skill loaded")
return ToolResultDisplay(
success=True, message=f"Loaded skill: {event.result.name}"
)
@classmethod
def get_status_text(cls) -> str:
return "Loading skill"
def resolve_permission(self, args: SkillArgs) -> PermissionContext | None:
return PermissionContext(permission=ToolPermission.ALWAYS)
async def run(
self, args: SkillArgs, ctx: InvokeContext | None = None
) -> AsyncGenerator[ToolStreamEvent | SkillResult, None]:
if ctx is None or ctx.skill_manager is None:
raise ToolError("Skill manager not available")
skill_manager = ctx.skill_manager
skill_info = skill_manager.get_skill(args.name)
if skill_info is None:
available = ", ".join(sorted(skill_manager.available_skills.keys()))
raise ToolError(
f'Skill "{args.name}" not found. Available skills: {available or "none"}'
)
skill_dir = skill_info.skill_dir
files: list[str] = []
if skill_dir is not None:
try:
for entry in sorted(skill_dir.rglob("*")):
if not entry.is_file():
continue
if entry.name == "SKILL.md":
continue
files.append(str(entry.relative_to(skill_dir)))
if len(files) >= _MAX_LISTED_FILES:
break
except OSError:
pass
file_lines = "\n".join(f"<file>{f}</file>" for f in files)
base_dir_lines: list[str] = []
if skill_dir is not None:
base_dir_lines = [
f"Base directory for this skill: {skill_dir}",
"Relative paths in this skill are relative to this base directory.",
]
output = "\n".join([
f'<skill_content name="{args.name}">',
f"# Skill: {args.name}",
"",
skill_info.prompt.strip(),
"",
*base_dir_lines,
"Note: file list is sampled.",
"",
"<skill_files>",
file_lines,
"</skill_files>",
"</skill_content>",
])
resolved_skill_dir = None if skill_dir is None else str(skill_dir)
yield SkillResult(name=args.name, content=output, skill_dir=resolved_skill_dir)